This game is about gaining score by surviving in the game longer. Although you cannot add more players to the game, you can challenge your friends by gaining more score on one player each time you lose.
Different parts of the game:
 - This game consists of one main part. You can start playing the game by clicking on the plain and you can replay the game every time you press Play Again button on the game.
 - Your best score will be shown on the top right of the game and your current score will be shown under your best score.
The challenges of the game
In the game you should change direction of the player to keep it on the green area and by each mouse click on the plane or direction change the player will move faster and the area will be shortened. You should manage to click less and wisely to live longer on the green area.
The mechanic of the game
The mechanic of this game is simple. You don’t need a keyboard for the game. You just need a mouse to change the direction of the player.
The Algorithms and techniques that I used
 - I used compute shader to show the area to change the texture of the plain to represent the area for the player.
 - I also made a function to indicate the nearest flag to the player so he/she can collect them based on the closest distance.
Device Support
Because WebGL doesn’t support compute shader, the game’s build is for Windows.
Unity packages
 - none.
Resources
I made this game from what I’ve learned from Catlikecoding web site and the Unity compute shader document.
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