Scarecrow don’t look away (Journey)
It has been almost 2 years since I started to learn about unity engine and game development. And furthermore, I really like math and I practiced that several times. So, it was time to create an actual 3D game and implement what I have learned so far, so I started to develop the Scarecrow: don’t look away.
What inspired me to make this game:
The idea of the game is not unique. Sometimes I watch streamers on YouTube and Twitch playing different games and I will try to analyze the game that they are playing while I’m analyzing their behavior on the game. And one time the streamer called Valkyrae played a horror game that inspired me to create this game. (Sadly, I don't remember the actual game’s name)
What was my goal to make this game
My goal was to make a game that uses vector math like distance check, dot product and cross product and I believe that in this game I achieved my goal.
How long it took me to finish the game
What I have learned from creating this game
Well first, I have learned a lot about UI systems on unity like UI panel, buttons and sliders. In fact I used them on Level Editor section of the game. Also, it was my first game that had a main menu.
After that, I learned a lot about game states like lose, win, pause and play states. Also, I made the tutorial section of the game based on this system.