This game is just about making a path for the player to follow and collecting some flags.
Different parts of the game:
Although this game consists of only one part, you can change the states of the player to collect flags based on the order that they have been created, collect the nearest flag or just pause the player so as not to follow any flags.
The challenges of the game
The game doesn't have any challenge for you. It is just about chilling and making a path for the player to follow.
The mechanic of the game
 - The mechanic of this game is so simple that you don’t need a keyboard for the game. All the buttons are on the screen, and you can click them by mouse.
 - Also, you can make a path for the player to follow with your mouse left button click on the solid white plane.
The Algorithms and techniques that I used
 - I made 2 Lists to store positions of the flags and the flag objects for players to follow and destroy them when the player gets to them.
 - I also made a function to point to the nearest flag to the player so that he/she can collect them based on the closest distance.
Device Support
The game build is WebGL and runs on web browser.
Click here to play the game.
Unity packages
Cloth animation-based Flag by telecaster (from unity asset store).
Resources
Just a simple math that I learned from Freya Holmer course.
You can check it out here.
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